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Painkiller

PainkillerPainkiller is a first-person shooter. Painkiller contains 19 unique single-player levels. The levels are illuminated through both static and dynamic lighting, including accurate real-world light using a light distribution model that creates photorealistic ambient lighting and separate real-time lights for enemies, objects and weapons. All the levels also incorporate advanced vertex and pixel shaders, including water, glass, volumetric lights and fog.

Painkiller allows players to shoot anything that moves and, once killed, the souls of enemy monsters can be consumed to increase player health. Once shot to pieces, monsters and objects leave gold coins behind, which allow players to upgrade speed and weapons as well as maps and numerous other power-ups between levels.

Painkiller features 20 different enemy monsters, each with their own unique behavioural patterns and attacks. Painkiller's weapon system has been designed specifically to avoid weapon overkill, by providing the ideal number of weapons, with primary and secondary modes, so that each is truly useful. For advanced Painkiller players, primary and secondary weapons can be used in spectacular "combo" attacks.

Finally, Painkiller's adrenaline-numbing effects give an extra punch in multi-player mode. Up to 32 players have been allowed for across five multi-player modes including Deathmatch, where the player takes on the world; Team Deathmatch; People Can Fly, a modification of Deathmatch One on One with rocket launchers; Voosh, where all players have the same weapon and The Light Bearer, which assumes that Quad damage never wears off. The multi-player modes really are hardcore.
Published by: Dreamcatcher
European release date: 16th April 2004.
North America release date: 9th April 2004.
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